This is a short demonstration of my experimental dynamic FK rig. It is a alternate method for setting up bendy limbs in a FK fashion. It is most practical for tentacle like limbs. You can bend the chain with the gizmo`s. It is possible to change and animate the location of these gizmo`s aswell as define the falloff of the bend. This makes it possible to make either a very sharp bend, or a smooth one. Each gizmo also has a multiplier-attribute, which multiplies the bend so it curls. With a script, it is possible to add bend-gizmo`s on the fly if there aren`t enough.